The Automated Ban List. Disjointed Ramblings…. Adele is back! Trailer for S2 of A Lo…. Any advice on getting into adbo…. Playing StarCraft well without…. Customize Sidebar Torment Baselines. Post a Reply. So I've been playing a good bit of Diablo 3 with some friends and everyone seems to be asking the question about what their stats should be like. I have a DemonHunter friend with k damage and k toughness farming Expert.
A Wizard friend with 90k damage and k toughness farming Torment 2. Who's right? Well, let's start the discussion here. As OP, I put together what I know and update as we get more info together. For Hardcore, you are obviously going to need higher levels of toughness and gear in general to farm the same tiers consistently. If any of these things are able to one-shot you, get more health and toughness. Healing: You usually have to play for a few minutes to see if you are healing enough to farm a torment tier, elite packs will tell me if I've got enough as a whirlwind barb.
The difference between healing and toughness is that after your HP gets low, it will become nearly impossible to regenerate back to full without waiting around for potion cooldowns. Damage: My rule of thumb is: "can I kill a goblin in solo mode? Torment I Having run at least 3 different characters and classes through Torment 1 now, I am pretty confident in saying that any character with 60k health, k toughness and a bit of healing should be able to run Torment 1 with ease.
The lowest damage I have had on any of these characters is 40k, but even that works just fine. Your goal throughout your torment 1 farming career should be to upgrade your damage without sacrificing your health and toughness in general.
Anything below 40k health risks being 1-shot by random damage and anything below k toughness seems to erratic to consistently stay alive.
Torment II Toughness: This is where melee and ranged classes really start to differ. As ranged, once you have a solid amount of damage k , you can get away with toughness numbers as low as k and be fine throughout torment 2. As melee, you are going to want to be looking at k in Torment II. Health: For health, the same 60k rule seems to be safe and enough to keep you from ever dying.
Healing: Healing still shouldn't be much of an issue as long as you have plenty of armor and resist all, so LoH would be a safe minimum here. Damage: For damage, a minimum of 80k should be enough to farm quickly and efficiently in T2.
Anything lower than that really struggles to kill elites in a meaningful time frame. Torment III My current tier of farming. Toughness: I started T3 at around k toughness and things were fine. I am currently up to about 1. Damage taken is very smooth and I never die without being an idiot. As ranged, you should be able to get away with k Health: 60k was still working for a minimum amount of health.
As I have farmed through T3, my health has gone up to k though. Not that I am trying to go up, just that things have a lot of vitality now. Healing: T3 is where I first started to struggle with healing. I have put aside Life Steal in favor of the new items, and things just put out too much consistent damage to get by with the LoH I was running with through T1 and 2.
Luckily, I picked up a few nice legos and am currently sitting around LoH. I would call 1k LoH a solid minimum to get started on this tier as melee. If you are ranged, you can probably get away with LoH or some solid regen. Damage: As the torment levels go higher, I started noticing the difference between trash and elites more and more. In order to kill elites in a timely manner, I consider k to be the minimum here. Torment IV Toughness: Currently sitting around 1.
The big difference between T3 and T4 for me is that healing is hard to come by. Set minimum toughness at 1mil for melee, k for ranged. Health: 60k simply doesn't cut it anymore. I'm sure that would be enough for ranged classes, but as a melee fighter, you need high LoH.
Health globe bonuses and regen can actually make life a lot easier so don't completely ignore them. I would say 1k for ranged and 1. Damage: I currently have k damage and it is enough to kill elite packs, but not quite enough to kill goblins by myself.
I would think k should be a good amount, but I will leave the specific details to someone who farms T4 more consistently than me. The faster they die, the better. Anyone else who has been working on these feel free to comment and I will update with your numbers. This is where Damage really needs to shine above toughness and as you have more damage, you can usually get away with less toughness.
Three materials are presented here, ferritic steel used for Master Curve-based assessment and then stainless steel and Ti-alloy produced by additive manufacturing technology. The results are summarized in order to provide inside into the facture behavior assessment with the use of miniaturized specimens providing background for practical application of these approaches.
The effect of the specimen size and the geometry is variable with the material fracture behavior. Most of the technical materials exhibit transition behavior, and thus three basic regions can be distinguished: the lower shelf, transition and upper shelf. Holzmann and Vlach [ 1 , 2 ] suggested schematic diagram of fracture toughness behavior with temperature see Figure 1 , where following fracture toughness parameters are used for an analysis of the fracture behavior:.
Schematic representation of fracture toughness-temperature dependence. K Jm —value of K J at the maximum load F max for stable fracture behavior and nonlinear test record. K Ju —post-ductile tearing cleavage fracture toughness; only J c -tests terminated by cleavage prior to attaining the maximum load F max were taken into account.
K JC —fracture toughness for the onset of cleavage fracture after elastic-plastic deformation, but with no prior ductile tearing. K C —the fracture toughness at the onset of brittle fracture; test record linear or with no significant deviation from linearity, but size validity requirements of ASTM E are not met. K IC —plane strain fracture toughness. All values of K J could be obtained by conversion from J -values using Eq.
When a material behaves in a linear elastic manner prior to failure, such that the plastic zone is small compared to the specimen dimensions, a critical value of the Mode I stress intensity factor K Ic may be an appropriate fracture parameter. Figure 2 shows basic dimensions of both types of specimens of these two specimen types, assuming the same characteristic dimensions B, W, a.
It can be seen that the specimen design is such that all of the key dimensions i. In order to fulfill the size requirements for size-independent fracture toughness value determination according to the ASTM E, the minimal specimen thickness is 1. Considering recommended proportion of the thickness B which is nominally one-half the specimen width W and crack length, a , is nominally between 0.
These limits could be expressed using Eq. Because the size requirements of ASTM E are very stringent, it is very difficult and sometimes impossible to measure a valid K Ic for most of the structural materials. According to Eq. Materials are seldom available in such dimensions, and if yes, machining and testing would have to be done using special machine, and all investigation would be extremely expensive.
On the other hand, material such as tool steels exhibits high yield strength and low fracture toughness, and Table 1 shows combination of these two values for obtaining valid fracture toughness value under plain strain condition for thickness 1. Considering investigated material in this chapter, Table 2 shows hypothetic K Ic value under plain strain condition for different specimen geometries and sizes.
Note that the toughness level calculated here corresponds to the lower shelf for these materials. Thus valid K Ic tests on these materials would be possible only at low temperatures, where the materials are too brittle for most structural applications. Calculated requested parameter K Ic for valid plain strain condition considering investigated material in this chapter.
K Ic may also be expected to rise with increasing ligament size. Therefore, valid K Ic is generally accepted as size-independent value though some minor deviation could not be avoided.
As it can be seen from Tables 1 and 2 , it is very difficult to obtain valid fracture toughness values with the use of subsized specimens in this region, except for very brittle materials. Therefore, subsided specimens will most yield size-dependent values of the fracture toughness.
In this region, micro-mechanisms of cleavage fracture cause that the cleavage toughness data tend to be highly scattered when compared to the lower shelf region, and thus a statistical analysis must be performed as shown in Table 3. Rather than single value of toughness at a particular temperature, the material has a toughness distribution. Research over the past three decades on the fracture of ferritic steels in the ductile-brittle transition region has led to two important conclusions: Scatter in fracture toughness data in the transition region follows a characteristic statistical distribution that is very similar for all ferritic steels.
The shape of the fracture toughness vs. The only difference between steels is the absolute position of this curve on the temperature axis.
ASTM E [ 5 ] implements this knowledge, and the standard outlines a fracture toughness test method that is based on the Master Curve concept for ferritic steels with yield strengths ranging from to MPa.
Thanks to previous research, methodology for determination of toughness distribution is greatly simplified including size effect prediction. In order to directly compare toughness data obtained from different thickness specimens, a statistical size correction is employed to equilibrate the highly stressed material volume sampled at the crack tip by cleavage. The following Eq. Once toughness values at a fixed temperature have been converted to 1 T equivalent values, the further evaluation which leads to a reference transition temperature T 0 is performed according to standard as for 1 T specimen.
The reference temperature T 0 should be relatively independent of the test temperature that has been selected. This temperature range together with the specimen size requirement see Eq. Validity window of the Master Curves for the ferritic materials [ 6 ]. It should be also mentioned that specimens can have side grooves, but they are optional see Figure 4.
In fact, side grooving may be indispensable as a means for controlling crack front straightness in bend bars of square cross section. The total side-grooved depth shall not exceed 0. Side grooves in a fracture mechanics test specimen.
In the ASTM E is noted that at high values of fracture toughness relative to specimen size and material flow properties, the values of K Jc that meet the requirements of Eq.
The application which played a key role for development of small specimen test technology SSTT was the evaluation of properties of irradiated materials. For example, many investigations for integrity assessments of nuclear components were done in VTT in Finland where also Master Curve method was developed [ 7 ] and validated [ 8 ].
Wallin et al. Scibetta et al. Kima et al. It was found that small specimen test technique for F82H steel can be applicable to evaluate the fracture toughness properties due to no substantial effects of specimen size.
Recently, great attention is focused on mini-CT 0. In , round robin program focused on verification of the reliability and robustness of experimental data of the mini-CT was carried out among different laboratories. The results of the round robin confirmed that the mini-CT specimens offer a very attractive opportunity to derive the same fracture toughness reference temperature values, T 0 , as those derived by larger fracture toughness specimens [ 12 ].
The T 0 value derived from a relatively small number of mini-CT specimens in these studies is in remarkable agreement with the T 0 value previously reported from a much larger number of conventional fracture toughness specimens. At the same time, these studies indicate that in the real practice, it is highly advisable to use much larger number of specimens than the minimum amount prescribed in ASTM E, when mini specimens are employed.
Layout of mini Also Wallin in work [ 15 ] focused his attention on mini-CT specimen. His work indicates that miniature C T specimens fulfilling the ASTM E size requirement behave like larger specimens loaded to the same proportional loading.
Side grooving was found to have a minor effect on the initiator locations and was not significantly affected by the side groove geometry. For completeness, it should be noted that three different methods to quantify constraint have also been proposed, J small scale yielding correction, Q -parameter and the T -stress. Also Wallin considers Q -parameter and the T -stress for Master Curve reference temperature T 0 correction [ 15 , 17 ].
However closer description of these approaches is out of the scope of the current chapter. In the case of ductile materials, first the blunting of preexisting cracks occurs during loading followed by formation of voids ahead of the crack tip at the critical strain. These voids finally coalesce with the crack tip leading to the crack propagation.
For a J-R curve determination, it is necessary to know the crack length at corresponding loading level. There are basically two approaches: single-specimen and multiple specimen methods. In the case of the single-specimen method, in order to obtain a full range pf crack lengths for J-R curve determination from only one specimen, three widely used single-specimen test methods were developed with the crack lengths being monitored during the test.
One is the elastic unloading compliance method that is the most often used out of the single-specimen methods. Another technique is the electrical potential drop method and also the normalization method, both described in the ASTM [ 18 ]. From a J-R curve, the characteristic values of elastic-plastic fracture mechanics are determined. It took nearly 3 minutes to kill my bounty and I had three red screens during that fight where I was scrambling to find a health pool, or kill whites to get a globe.
Everything hits much harder in torment and I almost didn't survive that lesson. Like Muggs said though, you wouldn't be very efficient with these "minimum" values. I played on hard for a couple of games, and the upgrades I found or make bumped me into expert pretty easily. Then one game of expert has me upgraded to easily deal with master.
I'm not moving into torment until I can faceroll master, but that doesn't mean you can't have fun getting killed in torment. Steven Hazani Diabloii. An eDPS of k would be pretty terrible at A new 60 could easily hit tht number, and then level 70 enemies have at least a dozen times more life.
You're right that eDPS matters more than actual DPS, as depending on build and how many skill and elemental bonuses you have you might need a million. Or you might need several times less than that. ClaytonH Diabloii. I have about regen when standing still for a few seconds, and the rest of my healing comes from blocking with Renewal passive. My toughness is misleading in the profile page, it is actually sitting at about I'm doing T1 at the moment, but find it much better in a group because it is tough getting the damage out unless I bring large packs together which is easy to do in rifts, a little tougher doing bounties.
The best part of renewal and punish - roar, is that certain elite affixes become a total laugh. Like fire chains. It is blockable and the damage comes in multiple small increments. I stand in the chains and basically become an immortal fireball with renewal and roar proccing multiple times a second although the damage decrease from my legendary shield helps a lot, it may not be as safe without that special affix.
For any other class though I can see survivability becoming a big problem in torment. I will definitely not bring my wiz in there before he has farmed a LOT more.
Moichi Diabloii. I moved to T1 on the weekend with my DH, with sheet numbers of around k dps and 5. I can kill reasonably fast in a solo game, but some situations are really scary.
After almost getting oneshotted by a bounty-target in a5, I decided to stay away from a5 and a4 bounties for now.
I wouldnt set my foot into a T1 rift yet either. It's fun and challenging, but it really feels like death is just around the next corner. Which is part of the fun of course Plus the rewards are worth it; leveling feels superfast, and I would say legendary drop rate is higher than speedfarming normal.
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