Boards The Sims Medieval Adamantle. User Info: VJCochell. Mine it? User Info: If it's not in stock at the village shoppe, it's probably one of the minerals that you need to mine yourself. Go into an overview of the lands and look for stones to 'investigate' and 'mine. User Info: TheBlackSpeed. More topics from this board This certified hood classic of a game known to run on the upcoming Windows 11? Is there a way to edit my character? Cruddium is the most common mineral in the kingdom.
It has no stone and can found by mining any stone. Cruddium can be found in all other Mineral Deposits. Angelweed only grows in out of the way locations: Just outside the clearing near the Forest right outside the wall if you have it. On a small cliff to the left of the Tavern. There are a total of ten different legendary traits, but your hero will only have three to choose from should he successfully complete the required quest. All Sims in The Sims Medieval can be divided into one of three age groups: baby, child, and adult.
But, what the heck Let's keep chillin' for now. Is this some secret chamber pot interaction? Passing Edicts is done at the Tactical Map and is not too difficult. The key to remember is simply voting on the Edict that is favorable. Here's what you do: Click on the Tactical Map 5. Make a choice, then click Propose. Then you'll see which Edict is being favored.
Finally, Click the Map again and Call for Vote. Simply vote on the favorable Edict - chances are it will not be the one you proposed, but that's okay. You're simply trying to get something to pass to fulfill your Daily Responsibility.
Hear 3 Petitions. Just click on the Throne to Hold Court. Locals will be summoned in front of the Monarch and make their petition. You'll then see a brief description of the petition and can either grant it or deny it. Your decisions affect your popularity.
Hunt for Great Bear Click the forest and select this focus-driven activity. This will often result in a tidy quantity of Bear Meat, which is used in some of the best recipes. Then, when this one comes up, you don't have to worry about getting close to some peasant to pull off the social interaction. His profession becomes unlocked after you place the Tavern.
He's a poet and performer, like a Jimi Hendrix with a lute. But, he's also a playwright, like a William Shakespeare So I'm calling my Hero Jimi Shakespeare.
Leveling the Bard As Bards gain levels, the main thing that happens is new songs unlock for them to perform on their lute. At level 5 the ability to write Tragic Plays and Epic Poems also unlocks. Finally, at lvl 10, a Bard can write a Legendary Play. Since Bards have a nice mix of Daily Responsibilities, performing all of them on a regular basis will give your Bard good early XP.
But, the main thing I would focus on is simply practicing on the most expensive lute you can afford. The cheaper the lute, the less XP gained. And the strings break on the cheap lute all the time as well. You choose the interaction your Bard is to do and then you'll see the Simole amount float up the screen towards the end of the interaction. Writing plays and poems and turning around to immediately sell them them is a definite money maker.
In fact, that may be the smartest route because for some crazy reason poems and plays in your inventory depreciate in value just like objects purchased in Furnish Mode! Once you sell something, it's gone and you can't perform it or recite it again. But, the lute is the one constant that's always there ready to earn money for your Bard.
Simply choose Perform Song and your Bard will pick from a list of available songs. As far as I can tell, 3 main things influence how much you are paid for a song - the quality of the lute, the level of your Bard, and the number of patrons watching you. Oh, and make sure it's been 2 or 3 hours since your last performance. If you perform a song right after finishing another song, then your pay is greatly reduced.
I suppose that cooldown period is necessary to avoid the obviously exploit of just playing songs all day. Not that I would do that. All of the various "Themes" gained from Inspiration - to the best of my knowledge - how zero impact on poem and play value no matter how you mix them up. But, I thought about this a bit and realized that it just makes sense for EA to do it this way for Medieval. It's not a complicated game like Sims 3 where various ingredient combinations have a huge impact on nectar value, for example.
So, all of that said, what kind of money can be made from playing a Bard? That was when there were 5 or 6 patrons dancing and watching. Play performances are not as attractive - they take longer to set up with the recruiting of another person and then there's the recruiting fee too.
I would opt for that only when your Bard needs to do it for a Daily Responsibility or during a cooldown period for lute playing. There's plenty of money to be made. You just need to be patient and push your Bard all the way to the top and use the best lute available. Tavern Like most kingdom buildings, the Tavern's building cost will depend on how many other buildings you have placed. It adds 1 Well-Being, 2 Culture, and 1 Knowledge aspect capacity. The Tavern is in the general vicinity of the town square.
It's a small, 2-story building right on the edge of the road heading to the Village Shoppe. On the lower level you have the stage where your Bard can put on plays, tables for patrons, a cauldron, and some casks.
Upstairs is a bed and the Bard's Archive where he can write Poems and Plays. The Barmaid will replenish the casks, so don't bother wasting the money to brew your own drinks. At any rate, the term "drinks are on the house" is definitely appropriate for the Bard when drinking at the Tavern. The Tavern can get very cramped with that massive stage. You can remove some of the tables to make more room, and even consider moving the chamberpot downstairs like under the stairs to keep Sims from getting blocked all the time heading to the Bard's private area.
Eloquent certainly seemed appropriate since Jimi is sort of a Frankenstein version of William Shakespeare. The Drunkard Fatal Flaw just makes sense. The casks are right there in the Tavern and they "refresh" on their own, saving your Bard the Brewing expense. Bard Interactions The Bard has quite an assortment of possible interactions from performing on a stage to gathering inspiration from his surroundings to writing memorable plays and poems at his Archives.
Gather Inspiration Click on the ground -- pretty much anywhere -- and your Bard will Gather Inspiration.
This takes about an hour and your Bard will whip out a scroll and quill and jot down his thoughts while some "Themes" will be added to his inventory - Sports, Art, Food and Drink, Love, etc. There's most definitely a connection between the area a Bard Gathers Inspiration from and the types of Themes dumped into his inventory.
It's a lot quicker than the Gather Inspiration interaction, but you'll also only gain 1 Theme as opposed to 5 or 6 from the Gather interaction. The nice thing with this social is there's apparently no relationship requirement. You can Ask for Inspiration on complete strangers. Select your Themes and then your Bard writes the play. Perform Play So long as you have a play in your inventory, click on the Tavern stage and then Recruit a nearby Sim to perform in the Play with you.
Click the stage again to begin the Play. Your Bard and the recruit go through some short amusing animations and you'll be paid towards the end. Write Poem click on Archive Poems require 2 Themes.
Select your 2 Themes and then your Bard can write the poem. At the end of the recital, your Bard is paid a fee. Perform Song click on lute Just select the lute in inventory and then choose from the list of available songs.
Bard Daily Responsibilities Here's a complete list of the various daily responsibilities you'll have as a Bard:.
Just find the nearest Messenger Post and you're done. Perform a Lute Song Click the lute in your Bard's inventory and select Perform Song and you can choose from a selection of available songs. XP will generate nicely while practicing.
But, be ready for lots of string replacements on the very cheapest model. Gather Inspiration for 2 h Simply click on the ground wherever your Bard happens to be and they can Gather Inspiration from the surrounding area.
You'll need to cue this up twice to fulfill the 2 hour requirement. Finish Writing a Play You do not need to write a play in its entirety in one sitting although doing so also accomplishes this task.
Perform a Poem You can tackle this on the Tavern Stage, but this can also be done anywhere in the kingdom provided you have a poem in your inventory. Write 2 Poems Done at the Archive. They're one of the only Hero Professions that can mine minerals and gems from exposed rocks throughout the land. The Blacksmith class offers the most extensive range of crafting recipes available to the player.
They can make weapons, armor, hammers, kingball paddles, and staves. In this Guide to the Blacksmith, I'll teach you about crafting gear for your other Heroes and making money through the Smithy. Leveling the Blacksmith Blacksmiths will gain experience rapidly through quests like all other Heroes. However, their profession allows them the chance to gain xp while crafting equipment. While using the Forge and Anvil, a steady stream of experience will come in.
They also gain levels while mining for metals throughout the Kingdom. Gaining levels allows smiths to learn 9. Hammers in general require fewer resources than other Crafted items, so they're a good choice for raising your level. See below for a little information about using the Market stall. For each sale you make through this method, the Blacksmith will earn experience.
Earning Money as a Blacksmith Blacksmiths are one of the more limited hero professions in their means of money making. They don't get any exploration options other than to take a stroll through the forest.
That's not to say they're poor at it. In fact, Blacksmith can be one of the most profitable classes in the game. If you sell a piece of crafted equipment through the inventory, it's often worth more than the materials used in the recipe to make it.
Blacksmiths can sell items through the market stalloutside the Smithy much like the Merchant. While they don't benefit from huge profit margins like the Merchant, it is a decent way to make money.
Use the Butter Up and Hustle interactions to improve the odds of making a sale, then click Convince to buy to seal the deal. It works best when convince is green. Having traits like Eloquent on your Sim which provide a social boost can help with making these sales. You'll earn money and XP per sale! Completing Quests and filling that out will reduce the number of muggings in the Kingdom, while simultaneously making purchases of goods at the Village Shoppe and elsewhere more affordable due to decreased caravan security requirements.
The Smithy itself houses the required Forge and Anvil a Blacksmith needs to get the job done. There's a basic bed and cooking pot as well. It's not a bad idea to add some decor to the main room, so that your Sim will be in a better mood while Blacksmithing. Transferring Gear to Heroes and Materials to Blacksmith If you make a powerful weapon, like the Legendary Doomsword, you can pass it to your other Hero while controlling the Blacksmith.
The target Hero does not have to be active at the time. They'll have the weapon or armor in their inventory later. To do this, drag the gear from your Blacksmith's inventory on top of another Sim. Likewise, to give Blacksmiths materials like Mystic Metal fragments, or the Doomsword blade or hilt, drag from the Hero's inventory to the Blacksmith.
If you need to find the Sim, keep an eye out in their area. For example, a Knight will eventually return to the Barracks. It will give them better mining finds, and provides a focus buff when outdoors that does include the time spent outside selling goods.
Adventurous might be a good idea for allowing another method of getting Mystical Metal Fragments. Those are only obtainable through random encounters Excitable and Natural Cook are also good selections for most Sims.
For a Fatal Flaw, do not select Hubris. Your Sim will be full of himself and take a mood hit almost every time he picks something up. Weak Constitution is a horrible idea as well , as the physical exertion will quickly tank the Blacksmith.
Forging Equipment Forging gear is a fairly simple affair. When you select the Forge option, a list of all known recipes will appear, with those you have ingredients for appearing first. Select an item, and the Smith will head off to the forge to heat the item. You can save some time and potential errors by stocking the Forge with coal before you begin.
One click of 'Stock with Coal' will usually be enough to see a piece of equipment through to the end. There are three mechanics you need to know about for successfully smithing. The first important thing is your Smithing Hammer. A Blacksmith with a powerful hammer will benefit from a faster progress bar. It will also increase the size of the error range when crafting. Upgrade your Hammer as soon as you're able to improve results and get better-quality gear, which sells at a higher price.
Some gear will require the best hammer available to you for it to be forged successfully. Shoot for Excellent or Legendary quality hammers, especially with the high level ones. This will increase the number of errors you're allowed before an item loses quality. During the Forging Process, you'll see a Heat bar.
This bar should never hit the blue or red regions. You can prevent items from overheating or getting too cool. During the initial heating process, click the anvil and select "Hammer Metal" just before the bar enters the red zone. Likewise, you can manually tell the Smith to apply heat by clicking the forge. I've taken a screenshot of the sweet spot for getting too cold to show this point. Avoid hitting the cold spot the metal is too cool by clicking "Heat Metal" once the bar has dipped one lower than the H in Heat.
The ability to heat and stop heating items on the fly is the reason it's impossible to queue actions after selecting forge. The Smith will cancel the forging. During the crafting process, when the heat bar hits red or blue, the quality of the item will drop by just a little bit. The red area of the quality bar gives you legendary items, while dark grey will provide Excellent. For some items, such as Mana's Edge, getting Legendary Quality requires making no errors during the forging process note the red zone in the shot above.
Smithing Apprentice He's supposed to be there to help you, but the Apprentice will often get in the way. You can't really get rid of him, so it's better to just buy another forge and anvil to keep him from getting in the way.
You're working your way to forging an Angel's Talon and the stupid Apprentice pops up to cause you a hit in quality from the item going cool. It's really unavoidable.
I think in my future games, I might skip the Apprentice Quest entirely. There are about four just around the house which can be gathered.
If you save these spawners for when the responsibility comes up, they'll always be there to allow you to knock it out quickly. They aren't high grade minerals by any means. Check the beach far from the Port for one of the sweetest spots in the land. If time is pressing, head to the Village Shoppe to get what you need. This will usually pay for itself. These are good objects to craft when raising your Blacksmithing level. When the responsibility comes up, if you have some on hand, all you need do is deliver them to complete it.
Armor List Higher defense is good, but you may find your Hero running out of stamina more if you have a heavy weapon AND heavy armor.
Note that the best gear available gives high defense without much weight. I would never use a Plate Mail Crude or regular. Metals Needed 4 cruddium, 5 ferrous 7 ferrous 2 bear meat 7 cruddium 3 cruddium, 8 ferrous 7 ferrous, 3 phosphorous 4 electrum, 5 ferrous, 2 phosphorous 6 ferrous, 2 mithral, 3 phosphorous 2 azurite, 4 ferrous, 2 mithral, 2 phosphorous 4 adamantle, 4 electrum, 6 mithral 2 azurite, 7 mana stones, 7 mithral 4 adamantle, 4 mithral, 2 mysterious metal fragments, 1 unicorn horn.
Weight makes weapons harder to swing, so you'll get more hits in with a light weapon. Try to find a nice balance between power and weight. All of the normal weapons, like Steel Longsword and Precise Scimitars, can be upgraded with the fiery enchantment, which will increase attack power by one. This is helpful but somewhat costly. You can buy Flame Sword Enchantments from the Wizard. Metals Needed 5 cruddium 2 cruddium, 3 ferrous 5 ferrous 3 cruddium, 6 ferrous 5 ferrous, 2 phosphorous 4 ferrous, 2 mithral, 2 phosphorous.
Smithing Hammer List All Blacksmiths need to use the best hammer available to them. This will increase the number of errors they can make before an item falls in quality, essential for getting those Legendary items.
Metals Needed 5 cruddium 2 cruddium, 5 ferrous 5 ferrous, 3 phosphorous 3 adamantle, 3 electrum, 4 mithral 2 adamantle, 2 azurite, 3 mana stones, 5 mithral, 1 mystic metal fragment. Have your Wizard forge his own staves for best effect. However, a Doomstaff will always have 10 power regardless of Quality. Higher power on staves will improve your Wizard's success when casting spells.
Metals Needed 1 cruddium 3 electrum, 3 ferrous, 1 wizard's staff core 4 mithral, 2 phosphorous, 1 wizard's staff core 3 adamantle, 4 mithral, 2 wizard's staff cores. In thisGuide to the Jacoban Priest, I'll teach you how to get just the right amount of fear and earn money with the Profession.
This class has few money-making opportunities, but they are powerful. They can aid other Heroes on Quests by giving them a pair of helpful blessings. Leveling the Jacoban Priest Your options for gaining XP are limited, but there are some great options. First and foremost are the Sermons. It's the single best way for a Jacoban to make money, and will increase XP throughout the session. They can also write on the watcher at the Archive, which gives comparatively small XP gains.
Any time the church is packed, and you aren't Each success here nets XP. Having high focus when doing this is important, as it can fail. The amount gained here is usually in the s. Jacobans don't have to worry about which sermon type like thePeteran. Give sermons any time your Sim has high focus.
Doing at least two per day is ideal, such as the 8AM then 1PM. You can work on your daily responsibilities during the down time. Other than that, there's no real way for them to make cash short of fishing and random events while taking a stroll in the woods. Complete quests at platinum to get a massive reward, which will be helpful to upgrade the Priest's living quarters. It's absolutely beautiful, and makes a great statement of the church's power.
The building comes with the basic ameneties your Priest will need to live their life. There's a poor quality bed, cooking pot, chamber pot, and dining area. You'll want to upgrade the bed as soon as possible to improve your Priest's Focus and energy regeneration while sleeping. The cooking pot is great, but I upgraded mine to a spit. The Cathedral is not too far from some decent fishing spots by the river and the mill. Of course, this building also houses the required objects you'll need for the Priest.
There's an Archive for writing on the watcher, pulpit for giving sermons and absolving the sins of Sims. Outside is a board for posting proclamations which will make an impact on the Jacoban Fear rating, as well. Jacoban Fear Instead of Popularity, Jacobans use fear to direct the faith of their followers.
When looking at the fear meter, you'll see the sweet spot in light purple. It's important not to have too much fear, or fewer people will attend sermons and your Priest's income will drop.
You can post proclamations on the board outside the cathedral to increase or decrease fear. The proclamation will let you know what effect it will have just under the description when your Priest hits level 5. Fear is heavily influenced by sermons.
His daily responsibilities are easy to clear, and he'll be able to quickly score a massive focus buff when he does three of them. Scholarly is good, as are the Greedy, Good, and Vain traits. Licentious isn't hard to deal with because of the attendant always being around. Sermons Jacoban Sermons are much simpler than those of their Peteran counterparts. You are given the choice between calm and intense while the Sim is giving a sermon. Calm will lower the fear You don't need to watch the crowd to see how they are reacting.
They'll like it either way as long as your Priest's focus is high. At first, you'll want to preach with intensity and post proclamations outside until fear is in the sweet spot. At that point, swtiching between calm and intense will keep it in the purple zone you're looking for.
Converting lots of Jacobans and keeping fear in the right place will increase the amount of money your Sim receives for a sermon. Too high, and it will drop dramatically due to church attendance being down. The Sims of the Kingdom will fear the watcher's wrath a little too much. Sermon is detailed above Reflect on the Watcher Click your Priest to see this ability. Doing so will give them a positive 'Watcher's Gaze' buff which increases in duration the longer they do this.
It is required for casting Watcher's Blessing, but has little use other than that. Watcher's Blessing consumes the Watcher's Gaze buff and heals a Sim of all injury. Watcher's Touch will remove disease from the targeted Sim. It's very focus and level-dependent but works most of the time. Bless Well Water click the Well in town to consecrate the water and give Sims drinking it a small positive buff.
Write on the Watcher click the Archives to get this option. It's an XP generating activity, but Jacobans can't sell their writings like a Peteran can.
Post Proclamation is done on the board outside. It's hard to gauge how helpful this will be until you reach level 5 and can see the effect. Jacoban Priest Daily Responsibilities None of these are particularly hard, but I'll give some hints to people who happen to get stuck. Pay Taxes based on level to determine how much you'll pay. Post a Proclamation is done on the board outside the Jacoban Cathedral Give a Sermon Select the sermon time that will come up next, then click again when the time is right.
Heal a Sim with Watcher's Touch This is the easiest of all. The interaction is found under the Jacoban Priest menu when clicking a Sim Absolve for 2 Hours Click the pulpit then stand about waiting for Sims to come for absolution.
Works best when plenty of Sims are around, like before a sermon Convert 2 New Jacobans Find Sims that haven't been converted yet. Under the Jacoban Priest menu. Discuss the Watcher with 2 Jacobans This interaction is on the base menu if the Sim is already a Jacoban Cast Watcher's Blessing on a Sim You'll need to get the watcher's gaze buff by clicking your priest and reflecting on the watcher for an hour or two.
The buff is used to cast the blessing. Quests that involve the Knight will generally improve the security Kingdom Aspect, which will help to reduce costs in shops, and eventually eliminate muggings altogether. They are a very straightforward hero Profession to play, but it can be challenging to make money at lower levels.
Leveling the Knight Knights are pretty easy to level. Like every other Hero type, they will get the bulk of their experience from Quests. Their repeatable XP options are training on dummies at the Training Yard or upstairs in the Barracks, and strategizing at the War Table there. Practicing War Strategy actually gives a great xp-hour ratio. They'll also gain XP while hunting, patrolling, and dueling other Sims. Sticking their blade to someone's throat to jack their money will also earn some XP.
I recommend you upgrade the Knight's cooking pot to a Spit as early as you can. This will give them longer duration buffs and is a great way to use that expensive Boar meat they can pick up by hunting. Even better, get some ingredients at the Village Shoppe. Decorate their Quarters to improve their mood while sleeping, and of course upgrade their bed. With each level gained, a Knight becomes more proficient in combat. Making Money as a Knight Knights have more limited options for making money than other Hero Professions.
However, that's not to say they're particularly bad at it. The easiest way to make cash is to head into the forest and hunt. Keep some of the meat to cook, and sell the excess. Upgrade your gear to improve your Knight's chances of making it through a hunt without getting wounded, and always go with decent focus.
Complete Quests to raise their experience level and up their daily salary. Another option is to bully other Sims by selecting the Knight - Threaten for Money interaction. This can yield some big bucks, but sometimes Sims will fight back. Still, it's quick and dirty money. Another means is to perform the various rabbit-hole tasks Knights can take up.
Patrol the High Seas or roads to foreign lands and choose carefully when a random opportunity presents itself. Adventurous is also a good It will allow them to go on an Adventure any time they could be hunting. This will give them a nice focus buff and should be done once a day when you have time. Bloodthirsty is up in the air as a Fatal Flaw. It can get annoying being forced to duel so often, especially if the Knight is already injured.
Unless your Kingdom has a great Physician around, I'd avoid it. Go with Cruel or Insecure instead. They can be solved by simply talking to another Sim without risk of injury. The Barracks attaches to the western side of the castle and comes with a Training Yard near the Pit of Judgment to give them more room to practice sword fighting.
The Knight's Quarters are cramped with a shoddy bed and cooking pot. Upstairs is a training dummy and war table for gaining experience. If you should spend any money upgrading the Training Yard, note that the funds come from the Monarch, so you can probably make it a better place to practice if your Monarch has the funds.
They get the same intractions as the others: Spar, Duel, and Duel to the Death. Sparring is friendly, Duel is generally insulting, and Duel to the Death is dangerous and really does result in a Sim's demise.
Knights grow to be masters of swordplay, and that's no surprise since it's just about the only thing they do. They'll pick up several skills and combat tones as they rise to power. Here are the various unlocks as the Knight gains levels:. Level 1: Balanced Stance: A stance with no particular strengths or weaknesses Level 1: Hilt Smash: Get the other fighter to the ground and smash them with your sword hilt. Click the target Sim in combat. Level 2: Resetful Dance: If you're planning to fight multiple battles, this can conserve stamina.
It's rather defensive, and sometimes ends in the other guy giving up out of sheer exhaustion. Good if you have particularly a particularly heavy set of gear Level 3: Whirling Takedown: Click the other Sim in combat.
This will take them down to the ground, but can only be used so often. It doesn't deliver much damage but is an extra attack. Level 4: Steeled Defense: Be a true tank using this stance, which will focus on mitigating damage.
Good if your health is low Level 5: Mortal Blow: The most powerful special combat move. Has a fairly long cooldown but can deliver big damage if your Sim pulls it off.
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