Now what? User Info: bottleofwine. User Info: tehChaosEffect. When I did the quest he took it, walked over 3 feet, fiddled with it for a minute, and then I could talk to him to advance the quest. Try speaking to him again. User Info: Aslina. Did you try leaving the cave? A daedric prince is supposed to contact you when you try to leave. The only option is to choose from when I talk to him is "Why are you so eager to open the box?
Aslina posted Yes I left the cave. I don't have the game readily in front of me, so i can't confirm this, and my memory might be off, but I was under the impression that the Prince forget his name tells you that Septimus will never be able to open the box, but if you were to do a little favor for him, he'd allow You to be able to open the box.
Again, I might be wrong, as I can't verify. Do I have to be level 15 or higher? It's a bug, Septimus is supposed to give you the next part of the quest immediately. According to UESP, it has something to do with going back to the Throat of the Word right away versus bringing Septimus the lexicon first You can try advancing the quest to the next checkpoint using the console commands.
Murdoc the Mad posted I have devoted my life to the Elder Scrolls, but their knowledge is a passing awareness when compared to the encompassing mind of divinity. The Dwemer were the last to touch it. It was thought to have been destroyed by the Nerevarine, but my lord told me otherwise.
I've brought all the blood you require. I feel their life energy. Come, I will make the mixture. I can see. The world beyond burns in my mind. It's marvelous This section contains bugs related to Septimus Signus. Before adding a bug to this list, consider the following:.
Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Septimus Signus. Edit source History Talk Do you like this video? Play Sound. It was and is the maximal apex. Only during Elder Knowledge "The Empire. They absconded with them. Or so they think. The ones they saw. The ones they thought they saw. I know of one. But I cannot go to it, not poor Septimus, for I I have arisen beyond its grasp.
The bane of Kagrenac and Dagoth Ur. To harness it is to know. The fundaments. The Dwemer lockbox hides it from me. The Elder Scroll gives insight deeper than the deep ones, though. To bring about the opening. The warp of air, the weft of time. But no, it is not in my possession. Well, here as in this plane. Nearby, relatively speaking. On the cosmological scale, it's all nearby.
I will be well. Well to be within the will inside the walls. Septimus will give you what you want, but you must bring him something in return.
Just tell me where it is. Septimus has no fear of you. But as one block raises another, perhaps ourselves could help us each.
Deep inside their greatest knowings. Regardless of your previous choice of topic, two options are now available; either ask where the scroll is, or ask Septimus if he is all right. The latter option will net you: "Oh, I am well. I will be well. Well to be within the will inside the walls. Well, here as in this plane. Nearby, relatively speaking. On the cosmological scale, it's all nearby. The patient response will make him say: "One block lifts the other.
Septimus will give what you want, but you must bring him something in return. Septimus has no fear of you. But as one block raises another, perhaps ourselves could help us each. While you need the Elder Scroll , Septimus needs the knowledge it possesses so he can open his Dwemer lockbox: "You see this masterwork of the Dwemer. Deep inside their greatest knowings. Septimus is clever among men, but he is but an idiot child compared to the dullest of the Dwemer.
Lucky then they left behind their own way of reading the Elder Scrolls. In the depths of Blackreach one yet lies. Have you heard of Blackreach? Below the dark. The hidden keep. Tower Mzark. The point of puncture, of first entry, of the tapping. Delve to its limits, and Blackreach lies just beyond. But not all can enter there. Only Septimus knows the hidden key to loose the lock to jump beneath the deathly rock. It is apparent that without Septimus you will not be able to reach your goal, so ask him how to get in: "Two things I have for you.
Two shapes. One edged, one round. The round one, for tuning. Dwemer music is soft and subtle, and needed to open their cleverest gates. The edged lexicon, for inscribing. To us, a hunk of metal. To the Dwemer, a full library of knowings. Find Mzark and its sky-dome. The machinations there will read the Scroll and lay the lore upon the cube. Trust Septimus. He knows you can know. On the Sphere, he will explain: "The deepest doors of Dwemer listen for singing.
It plays the attitude of notes proper for opening. Can you not hear it? Too low for hearings? Or the mind, as it has to Septimus. The Dwemer found a loophole, as they always do. To focus the knowledge away and inside without harm. Place the lexicon into their contraption and focus the knowings into it.
When it brims with glow, bring it back and Septimus can read once more. How clever to ask of Septimus. This Dwemer lockbox. Look upon it and wonder. Inside is the heart.
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